FFT Ocean
A technical experiment in rendering ocean water in real time: FFT waves, refraction, a shoreline, and a boat on top of it.
Try it here
Press the button and it runs inside this page. Nothing is downloaded until you do, so reading and leaving costs you nothing. No install, no sign-in.
Who it is for
People curious about how ocean water is actually rendered
What it does
- An FFT-driven wave field rather than scrolling normal maps
- Refraction and a depth-aware shoreline
- A boat that responds to the actual surface
- Runs in the browser
Where it is going
This one exists to answer a question rather than to be finished. Two games, the racing and the fishing, were split off from it.
Written while building it

Status
Experiment
- StartedJuly 2026
- Last worked on2026.08.19
Before you start
- Needs WebGL 2
- Desktop browser recommended
Links
Tried it?
Tell me what worked, what did not, or what broke. Feedback is read before it is published. The feedback page is in Korean.