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Isometric roguelite action RPG

Witch Dive

An isometric roguelite run through eight underground floors. Characters are 2D sprites baked from 3D models; the world around them stays 3D.

Witch Dive — in-game screenshot
Witch Dive

Play it here

Press the button and it runs inside this page. Nothing is downloaded until you do, so reading and leaving costs you nothing. No install, no sign-in.

For full screen, open in a new tab.

Who it is for

People who like short roguelite runs with a hand-made look

What it does

  • 3D models baked into eight-direction sprites, so character work can be handled pixel by pixel
  • The camera angle is defined in exactly one place, and a sheet baked at a different angle fails the build
  • Eight floors per run: a midboss on 4, a treasure room with no combat on 6, and one of two bosses on 8 chosen by the run seed
  • Clearing a room opens two doors, each announcing a different reward
  • Three weapons with their own upgrade trees, ten relics, thirteen achievements
  • Five procedurally composed music tracks that follow the floor theme
  • Runs in the browser; desktop and mobile builds exist

Where it is going

The loop runs end to end, and the current work is feel, balance and content direction rather than systems. If it holds up, PC and mobile releases follow.

Witch Dive 아이콘

Status

Early prototype

  • StartedAugust 2026
  • Last worked on2026.09.01

Before you play

  • Keyboard and mouse on desktop, touch on mobile
  • The first load is large. The browser caches it afterwards

Links

Tried it?

Tell me what worked, what did not, or what broke. Feedback is read before it is published. The feedback page is in Korean.