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Liquid chain-reaction puzzle

Liquid PvP

Drops fall and merge like liquid rather than stacking like blocks. Four or more of a colour touching will burst, and what falls into the gap can burst again. The drops arrive colourless — dye bars on the way down decide what colour they land as.

Liquid PvP — in-game screenshot
Liquid PvP

Play it here

Press the button and it runs inside this page. Nothing is downloaded until you do, so reading and leaving costs you nothing. No install, no sign-in.

For full screen, open in a new tab.

Who it is for

People who like chain-reaction puzzles but are tired of square blocks

What it does

  • Daily run — the date fixes the dye bar layout, so everyone playing today gets the same one
  • Drops merge organically and the surface wobbles; they are liquid, not tiles
  • Colour is decided by the dye bar a drop passes through, so where you drop it matters as much as when
  • Chains pay more the longer they run
  • Hard mode shifts the dye band one column at a time
  • Runs in the browser with no install; an Android build is in closed testing

Where it is going

This started as my first Unity project and was later rebuilt in Godot. The rebuild was worth it for one reason: the liquid behaviour is the whole game, and it needed to be cheap enough to run everywhere.

The daily run was added recently. It uses its own random number generator seeded by the date rather than the global one — decorative code in this game draws from the global generator at times that vary by frame, and seeding that would have quietly given different players different boards.

Written while building it

Notes written while building this. These posts are in Korean.

Liquid PvP 아이콘

Status

Web release · closed testing on Android

Play listing checked ·

Google Play 프로덕션에 출시된 앱입니다. 2026년 10월 3일 기준 스토어 상세 페이지가 모두에게 열려 있고, 테스터 등록 없이 설치할 수 있습니다.

  • StartedMay 2026
  • Last worked on2026.10.06

Before you play

  • The web version is open to anyone. No install, no sign-in
  • The Android build is in closed testing and needs a registered tester account
  • The first load is about 44MB. The browser caches it afterwards
  • Progress is stored on your device only

Links

Tried it?

Tell me what worked, what did not, or what broke. Feedback is read before it is published. The feedback page is in Korean.