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Isometric infiltration

Save Private Dot

Infiltrate a base and bring prisoners out. The terrain is generated fresh every run, and it decides how you get there in the first place.

Save Private Dot — in-game screenshot
Save Private Dot

Play it here

Press the button and it runs inside this page. Nothing is downloaded until you do, so reading and leaving costs you nothing. No install, no sign-in.

For full screen, open in a new tab.

Who it is for

People who like planning an approach more than winning a firefight

What it does

  • Terrain is a rule, not a backdrop: jungle and mountains mean a helicopter or transport, desert means a truck, coast means a landing craft or a semi-submersible
  • The run opens with your squad being dropped by whichever of those the map called for
  • Bases are laid out fresh each run
  • A straight fight is not the answer — you are outgunned and you have people to walk back out
  • Runs in the browser; the first load is about 2.5MB

Where it is going

It repeats a single mission by design, with the terrain and base layout generated each time. Next up are campaign progression, more enemy types, and stealth rules like hiding bodies.

Written while building it

Notes written while building this. These posts are in Korean.

Save Private Dot 아이콘

Status

Web release

  • StartedJuly 2026
  • Last worked on2026.08.03

Before you play

  • Keyboard and mouse. Mobile touch is not supported yet
  • Needs WebGL

Links

Tried it?

Tell me what worked, what did not, or what broke. Feedback is read before it is published. The feedback page is in Korean.