NTs Apps. 한국어 Contact

Apps

25 apps and games built alone: some on stores, most running straight in the browser, and a couple of tools I made for myself.

About status and availability

Almost none of these started from a design document. I kept forgetting the fishing spots I had found, so I built a log. I wanted to know how ocean water is actually rendered, so I wrote a wave experiment — and that split into a fishing game and a racing game. When something stalls I leave it stalled and build something else, which is why this list holds finished things and unfinished ones side by side.

The status on each card is the real status. "Released" means it is on a store and anyone can download it. "Web release" means it runs here with no install. "In development" and "Prototype" mean I am still moving things around, so rules and screens change often. "Personal tool" means I built it for myself and am not recommending it to anyone. I do not round a status up to make the list look better.

Each detail page says what the app does, who it is for, and how far along it is, in the same shape every time. The parts where I got stuck, and how they were resolved, live in the dev log — which is in Korean. Every screenshot comes from a build that actually runs; there are no mockups.

25 apps · 9–16 · 2 / 3

Runs in the browser

No install, no sign-in. Open the address and it runs. Progress stays on your device.

Veilstrike: Zero Hour 아이콘

Veilstrike: Zero Hour

Browser tactical infiltration FPS

Public prototype

A browser FPS across six operations. Walk, sprint, jump, roll, kneel or crawl, then use interiors, ramps and rooftop bridges to flank a bot squad.

Little City Story 아이콘

Little City Story

3D city-building RPG

Web release

Build a city on effectively endless terrain, then follow the people in it. Citizens keep schedules, remember the district they live in, form relationships, marry, move in together and change careers.

Save Private Dot 아이콘

Save Private Dot

Isometric infiltration

Web release

Infiltrate a base and bring prisoners out. The terrain is generated fresh every run, and it decides how you get there in the first place.

Furball Rush 아이콘

Furball Rush

Crowd runner-shooter

Prototype

A vertical runner where you lead a crowd of furballs. Gates carry arithmetic, and the crowd is multiplied or cut as it passes through. The count is both your firepower and your health.

Scrap War 아이콘

Scrap War

Side-scrolling robot combat

Prototype

You do not kill robots here — you tear them apart. A robot does not die at zero health; it loses functions one by one until it cannot fight. And the part you tore off becomes a part of your own frame, so how you broke it decides what you get.

Iron Rail 아이콘

Iron Rail

Side-scrolling moving-fortress defence

Prototype

Run along the roof of a moving train: stoke coal at the front to keep it going, and beat raiders off the back. One rule holds it together — you cannot work a car an enemy is standing on.

Jindo Tidal Rush 아이콘

Jindo Tidal Rush

3D coastal time attack

Prototype

A Jindo dog runs a coast, a bamboo ridge, a volcano, a glacier and a neon city. The course is one curve; loops, wall runs and corkscrews are all that curve's up vector turned. Five acts, 10.4 km end to end.

Witch Dive 아이콘

Witch Dive

Isometric roguelite action RPG

Early prototype

An isometric roguelite run through eight underground floors. Characters are 2D sprites baked from 3D models; the world around them stays 3D.